UP DOWN READY

Hi there! You've probably reached this page from the Freeplay website in search of the elusive 'Up Down Ready' which took Best Design in this year's awards.

UPDATE: Hello! If you've arrived here from StumbleUpon, why not go play the game now on Kongregate! With high scores and EVERYTHING.

The versions of the game that were on this page were hosted on Dropbox. Since the recent spike in traffic, Dropbox has cut off access to my public folder. I will hopefully be migrating this stuff across to an actual server, but the version on Kongregate is the official release.

I'm Delia, the Sword Lady half of Sword Lady and the Viking. You can find my teammate over here. We are third year students in the Games Design course at Griffith University, and Up Down Ready (previously known as Horse) is our first semester project from this year, made using Adam Atomic's free Flixel library.

We entered it in the Freeplay Awards for a lark, and were incredibly surprised and excited to make it to the finals and take away an award. We hope you enjoy playing the game as much as we enjoyed making it!

- Delia

Tuesday, April 13, 2010

Lists - Week the Sixth

List-dump! This is for my own sanity management and goal-setting; no pictures here, move along.

It is Week Six of semester and we are therefore nigh on halfway through this first lot of crazy (and nigh on a quarter of the way through the entire insane year). What follows is a large and impossible list of things I would like to have done, or at least well on the way by the end of this week.

Not all of these are related to the Games Project stream, but I will put Games Project first so you don't have to wade through everything else (if you are even bothering to read this dross).

Games Project:

Horse
- for now, cut back graphics to focus on mechanic
- main music theme
- create shared google doc for everyone to post ideas
- lock in 10 unique mode concepts
- implement transitions between modes
- finish code cleanup & lock in code structure (diagrams)

Individual
- sound system preliminary build
- placeholder SFX for all games
- lock in main themes/atmosphere for Islands and Bullet

Industry Workshop:
- finish fixing and welding the mesh of godawful house thing
- new UV unwrap
- re-texture

CGI Environments:

- to-scale floor plans
- to-scale orthographic views
- full library of reference images for architecture, props and machinery

Migration (this is an extra-curricular project):

- better understanding of code architecture
- one gameplay implemented
- one level type implemented in XML file

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