I have been working on a variety of things this week (Horse updates will hopefully occur in the next day or so), but most importantly I have been working on my solo deal: namely, making music.
So, for those of you with no attention spans who require images, this is what I have been working on:
Part of the music for Bullet, so far. This was based on my brief of 'epic strings' a la Hans Zimmer's work in The Dark Knight. It's scored for string orchestra plus timpani, bass and snare drum, and to be honest, it came out kinda Philip Glass (Philip Glass, Philip Glass, Philip Glass /music joke).
You can listen to a first musical 'sketch' of themes and ideas for Bullet here.
Bear in mind that the samples are the default output from Sibelius (the notation program, not the composer), and is kind of dodgy sounding. This will not be the final sound - it's just to give an idea of the harmonic structure and the kinds of motifs I want to layer in the music.
I'm fond of that triplet figure, even though it would be kind of horrible to play. Fortunately this won't be getting recorded, so I can fudge the samples as much as I like in Pro Tools. But in any case, Tyson and I have agreed that this first attempt is too dark for the game in question - Tyson pointed out that he felt like he should be killing kittens if this was in the background while he played. The next step, from where I'm standing, is to get rid of some of the heavier scoring in the bottom end and adjust the chord structure underscoring that top motif in the violins so that it's a little bit less edgy but still has a lot of depth.
Waiting to hear from the rest of the team before I make a move on this, though.
Next on the list was Islands:
Musical 'sketch' for Islands is here.
There's not as much stuff here, because it was really really easy for me to nail down the main motif. Going for that floaty Jo Hisaishi piano sound, a la Spirited Away. It accidentally ended up moving into 5/4 after those three introductory bars when I started noodling around with the chords on the piano, and it works really well because the extra beat gives it that slight lilt that emphasises the sense of air and flight.
I'll be eventually writing modulations, chord changes and variations on the theme (chords need work. I am not a pianist and I don't do interesting ones naturally), as well as instrumental parts to bring in and out, but this main motif will always be at the heart of it. This one I do want to record the parts for. On top of the piano, I want to write at least a sax part and a flute part, and maybe a guitar part. I am now wondering if I have any favours to call in from, say, horn players or oboists...
Anyway, I am still waiting to hear back from the team on this one.
My sound system is also making some progress, but I want to go back to focussing on implementing some more things in Horse, and writing music for it. I'd like to have a reasonable version of it ready for Supanova this weekend, so tomorrow is a Horse day.
Oh crap, it's been over a year.
10 years ago
These are really great! I get SO much inspiration from Phillip Glass, like... a WHOLE lot. I'm glad you like him too. :D I especially like Bullets
ReplyDeleteNice work Delia. These are coming along great. See if you can get Zac and Tyson to drop out a build for you with the tracks in. Or better yet get a copy of the games to iterate on.
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