Hi there! You've probably reached this page from the Freeplay website in search of the elusive 'Up Down Ready' which took Best Design in this year's awards.

UPDATE: Hello! If you've arrived here from StumbleUpon, why not go play the game now on Kongregate! With high scores and EVERYTHING.

The versions of the game that were on this page were hosted on Dropbox. Since the recent spike in traffic, Dropbox has cut off access to my public folder. I will hopefully be migrating this stuff across to an actual server, but the version on Kongregate is the official release.

I'm Delia, the Sword Lady half of Sword Lady and the Viking. You can find my teammate over here. We are third year students in the Games Design course at Griffith University, and Up Down Ready (previously known as Horse) is our first semester project from this year, made using Adam Atomic's free Flixel library.

We entered it in the Freeplay Awards for a lark, and were incredibly surprised and excited to make it to the finals and take away an award. We hope you enjoy playing the game as much as we enjoyed making it!

- Delia

Wednesday, March 31, 2010

Fuck screenshots...

...this is a flash game!

Controls: Up and/or Down. That's it. That's all you get. Every time the mode changes, the effect of those two buttons changes. It's up to you to figure the rest out.

Iteration the Furst: this is the version that was presented as a prototype on Wednesday 24 March

Feedback was mostly on the pacing - changing to a different screen between modes really disrupted the gameplay, and it felt a little slow. It's also perhaps a little too hard.

Iteration the Next: this is the slightly updated version that was presented for more different feedbacks on the following Monday. Not much changed, really, except for pacing. The whole thing is kind of more hectic (and possibly confusing?)

Still probably too hard, harder than the previous version, because it's faster. Some useful stuff came out of the feedback session, most importantly that we need to nail down our target audience before we iterate more. There are also plans in the wings for more player feedback and clearer flagging of new game modes. Some complaints were made over the acceleration and drag on the character movement, too. I am currently in the process of stripping down the code base and turning it into a more modular system.

ALSO the text is off-centre and it bothers me. I will fix that at some point.

1 comment:

  1. Oh man! This is REALLY AWESOME! Have you played the This is the only level game? It reminds me of that! Here is the link!


    Awesome work Delia!