...this is a flash game!
Controls: Up and/or Down. That's it. That's all you get. Every time the mode changes, the effect of those two buttons changes. It's up to you to figure the rest out.
Iteration the Furst: this is the version that was presented as a prototype on Wednesday 24 March
Feedback was mostly on the pacing - changing to a different screen between modes really disrupted the gameplay, and it felt a little slow. It's also perhaps a little too hard.
Iteration the Next: this is the slightly updated version that was presented for more different feedbacks on the following Monday. Not much changed, really, except for pacing. The whole thing is kind of more hectic (and possibly confusing?)
Still probably too hard, harder than the previous version, because it's faster. Some useful stuff came out of the feedback session, most importantly that we need to nail down our target audience before we iterate more. There are also plans in the wings for more player feedback and clearer flagging of new game modes. Some complaints were made over the acceleration and drag on the character movement, too. I am currently in the process of stripping down the code base and turning it into a more modular system.
ALSO the text is off-centre and it bothers me. I will fix that at some point.
Oh crap, it's been over a year.
3 years ago