Hi there! You've probably reached this page from the Freeplay website in search of the elusive 'Up Down Ready' which took Best Design in this year's awards.

UPDATE: Hello! If you've arrived here from StumbleUpon, why not go play the game now on Kongregate! With high scores and EVERYTHING.

The versions of the game that were on this page were hosted on Dropbox. Since the recent spike in traffic, Dropbox has cut off access to my public folder. I will hopefully be migrating this stuff across to an actual server, but the version on Kongregate is the official release.

I'm Delia, the Sword Lady half of Sword Lady and the Viking. You can find my teammate over here. We are third year students in the Games Design course at Griffith University, and Up Down Ready (previously known as Horse) is our first semester project from this year, made using Adam Atomic's free Flixel library.

We entered it in the Freeplay Awards for a lark, and were incredibly surprised and excited to make it to the finals and take away an award. We hope you enjoy playing the game as much as we enjoyed making it!

- Delia

Thursday, March 18, 2010


Okay, time for some honesty. The latest version of the fishman gameplay prototype is up here and I'm frankly tired of dancing around the main point that keeps coming up as I work on it, which is this:

It's shit.

It fails to communicate with the player, the interactions are unclear, it's clunky, and above all, it's boring and feels pointless. I know there are things missing, like a decent GUI and specific end states, but if the main mechanic feels like crap, then there's no point in dressing it up.

So. Failed experiment. Moving on to horse tomorrow, which I hope I can manage to not screw up.

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