Okay, time for some honesty. The latest version of the fishman gameplay prototype is up here and I'm frankly tired of dancing around the main point that keeps coming up as I work on it, which is this:
It fails to communicate with the player, the interactions are unclear, it's clunky, and above all, it's boring and feels pointless. I know there are things missing, like a decent GUI and specific end states, but if the main mechanic feels like crap, then there's no point in dressing it up.
So. Failed experiment. Moving on to horse tomorrow, which I hope I can manage to not screw up.
Oh crap, it's been over a year.
3 years ago