Along with Henrik, I will be prototyping my concept 'The Fisherman and the Moon', codename Fishman, and Henrik's unnamed concept, codename Horse.
First off, after a quick chat with Henrik, we decided to go ahead and work in Fishman in Unity, because we can use this FMOD plugin, which will be necessary for sound manipulation and analysis (more on this when I've looked into it in more detail). Horse, however, will be developed as a flash game, with the Flixel library in Adobe's Flex Builder.
The aim now is to get a functioning game working in Unity, with a variety of grey boxes to represent in-game objects and, at this stage, key presses in place of loud/soft sounds.
Tasks I'm working on for Fishman (Horse to come later):
- set up scene, locked to 2D plane
- on key-press
- the moon moves/changes direction/changes speed
- the fisherman's boat moves/changes speed
- win state when fisherman reaches shore
- loss state when moon gets too close (boat 'capsizes')
More as it comes to hand.
Oh crap, it's been over a year.
10 years ago
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