Hi there! You've probably reached this page from the Freeplay website in search of the elusive 'Up Down Ready' which took Best Design in this year's awards.

UPDATE: Hello! If you've arrived here from StumbleUpon, why not go play the game now on Kongregate! With high scores and EVERYTHING.

The versions of the game that were on this page were hosted on Dropbox. Since the recent spike in traffic, Dropbox has cut off access to my public folder. I will hopefully be migrating this stuff across to an actual server, but the version on Kongregate is the official release.

I'm Delia, the Sword Lady half of Sword Lady and the Viking. You can find my teammate over here. We are third year students in the Games Design course at Griffith University, and Up Down Ready (previously known as Horse) is our first semester project from this year, made using Adam Atomic's free Flixel library.

We entered it in the Freeplay Awards for a lark, and were incredibly surprised and excited to make it to the finals and take away an award. We hope you enjoy playing the game as much as we enjoyed making it!

- Delia

Tuesday, March 16, 2010


Suffering from computer troubles of various kinds. Bizarre corrupt file problems have been plagueing my rubbishy Unity prototype project and I've had multiple crashes with no useful error information. Not to mention my usual Windows problems. So I've gone a little dim (not dark, I promise!)

Net result: I am behind in my work. This is something of a concern, particularly when I look around and see the amount and quality of work that other people have already achieved. It is time, therefore, to start pouring out that bottle of midnight oil into the lamp. So it begins, and so, I suspect, will continue - the next week will set the rhythm for the semester, and probably the year. Not what I would call an auspicious start, but we take what we can get.

Anyway, so. Here is my current complete trainwreck of a prototype on Dropbox, to be updated as frequently as I am able. There are grey things. They move. They move slightly differently if you press keys. It's a... well, it's a thing.

I suppose.


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