UP DOWN READY

Hi there! You've probably reached this page from the Freeplay website in search of the elusive 'Up Down Ready' which took Best Design in this year's awards.

UPDATE: Hello! If you've arrived here from StumbleUpon, why not go play the game now on Kongregate! With high scores and EVERYTHING.

The versions of the game that were on this page were hosted on Dropbox. Since the recent spike in traffic, Dropbox has cut off access to my public folder. I will hopefully be migrating this stuff across to an actual server, but the version on Kongregate is the official release.

I'm Delia, the Sword Lady half of Sword Lady and the Viking. You can find my teammate over here. We are third year students in the Games Design course at Griffith University, and Up Down Ready (previously known as Horse) is our first semester project from this year, made using Adam Atomic's free Flixel library.

We entered it in the Freeplay Awards for a lark, and were incredibly surprised and excited to make it to the finals and take away an award. We hope you enjoy playing the game as much as we enjoyed making it!

- Delia

Tuesday, March 30, 2010

Target Practise

Current vaguely scheduled list of targets/goals I'd like to hit this semester. Subject to frequent updates and adjustments. Delivery times are 'as at end of week x'.

Week 6
Primary: Sound design breakdowns complete
Placeholder SFX implemented in projects
Secondary:
Story treatment roughs completed

Week 7
Primary:
Initial rough music concepts
Secondary:
Design documentation completed, if required by teams

Week 8
Primary:
Sound system initial version complete

Week 9
Primary:
Music concepts complete and locked in

Week 10
Primary:
Majority of SFX recorded/produced and in place

Week 11
Primary:
Sound system final version complete

Week 12
Primary:
Music composition and production complete

2 comments:

  1. This comment has been removed by the author.

    ReplyDelete
  2. I can see that it will be difficult to add screen shots from specific games under development when your contribution to those games is not visual. It could be that in order to make these pages more visually appealing, UML diagrams or similar of the code under development can be added.

    I guess too that you may be able to get screen grabs from the other projects that you are providing sound for and put them beside buttons to play the relevant associated sound.

    Is it possible to accompany initial versions of Story Treatments with story boards or similar?

    ReplyDelete